![]() ![]() ![]() Special thanks to these guys for their great feedback:Īgent0125, Lestrad, Julius, D_loaded, Commissar Wallace, Helmi82, Erich Von Manstein, MarcoRossolini, Sergeant Jason, slaYERR_1999, Sparks, omar_uav, matthiasbenjaminv, ?, Knackerbags, Lord Tabalt, Seymour Butz, thompson_pol, iamacewan, MaSh, Salvo Wolf, Cold Pimpin, Wulfe, Fn?ss, HaidaNai(Ger), Clancy, BigBossMan1978, BuzzTheSwagLord420, omar_uav, Sergeant Krieg, =WeissenStein, Retter der Ostfront. ago I find that Imperial Japanese Forces is the best mod that adds a faction to the game that actually feels like it fits although it replaces Wehrmacht and could use a few more non-doctrinal units like the Type 1 Ho-Ha halftrack and perhaps the Type 92 battalion gun. *FULL DESCTIPTION OF ABILITIES IS TOO LONG FOR STEAM WORKSHOP, SO TAKE A LOOK AT IT HERE:* ĪLL ABILITIES ARE BOUND TO CHANGE. Added many new abilities unavailable in the vanilla game. UPDATE: I promised a reveal about what ive been working on instead of my second mod: Its a turn-based hex-grid WW2 strategy game called Broken Fury, which well be announcing in a couple of months with a polished prototype. Each commander has *completely unique* abilities. Such bravery has long been lost in the endless. (Now with AI upscaling) The battles of Old Earth were legendary, enlisted men charging into battle, facing death itself in the hope that their inevitable sacrifice would be the cause of anothers salvation. 6 abilities for each commander instead of the COH2 default 5. Adds the commanders and avatars from Company of Heroes 2 as portraits. ![]()
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